IN 2016 the video-gaming industry racked up sales of about $100bn, making it one of the world’s largest entertainment industries. The games on offer run the gamut from time-wasting smartphone apps to immersive fantasy worlds in which players can get lost for days or weeks.
But are video games causing the young to turn on and drop out?
from https://is.gd/7lgFnj
Selected by Galigio via Computer Borders